Capabilities
A streamlined pipeline from asset generation to annotated scene delivery.
Asset Libraries
Consistent mid‑poly assets with verified scale and clean topology.
Formats: FBX, GLTF/GLB, BLEND, OBJ, USD.
Scene Generation
Procedural variation using Blender Geometry Nodes and Unreal blueprints.
Lighting libraries for day/night/overcast/indoor.
Annotation
Automated export of RGB, depth, normals, semantic/instance masks, and boxes.
COCO JSON (default), YOLO TXT, KITTI, Pascal VOC.
Quality Assurance
- 1:1 real‑world scale; pivot alignment
- Normals, UVs, poly budgets verified
- Scene plausibility checks; collision logic
- Cross‑tool validation in Blender/Unity/Unreal