Capabilities

A streamlined pipeline from asset generation to annotated scene delivery.

Asset Libraries

Consistent mid‑poly assets with verified scale and clean topology.

Formats: FBX, GLTF/GLB, BLEND, OBJ, USD.

Scene Generation

Procedural variation using Blender Geometry Nodes and Unreal blueprints.

Lighting libraries for day/night/overcast/indoor.

Annotation

Automated export of RGB, depth, normals, semantic/instance masks, and boxes.

COCO JSON (default), YOLO TXT, KITTI, Pascal VOC.

Quality Assurance

  • 1:1 real‑world scale; pivot alignment
  • Normals, UVs, poly budgets verified
  • Scene plausibility checks; collision logic
  • Cross‑tool validation in Blender/Unity/Unreal