Workflow

AI‑assisted asset generation with human QC, followed by scalable scene creation and automatic labeling.

  1. 1) Asset Generation
    • Concept → AI placeholders → human redesign & scaling
    • PBR texturing via Quixel/Substance; QC scripts for topology and pivots
    • Metadata tags and multi‑format export
  2. 2) Scene Creation
    • Base assembly with library assets; procedural variation (≈10/scene)
    • Lighting & baking; plausibility and coverage review
  3. 3) Annotation & Delivery
    • RGB, depth, normals, segmentation, instance masks, boxes
    • COCO JSON, YOLO TXT, KITTI, Pascal VOC; USD/FBX/GLTF/BLEND

Output Structure

/scene_name/
  /images/
    scene_variation01.png
    scene_variation02.png
  /annotations/
    /bounding_boxes/
      coco_annotations.json
      yolo_labels/
    /segmentation/
      semantic_masks/
      instance_masks/
    /depth/
    /normals/